<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>All arrays Chuck Norris declares are of infinite size, because Chuck Norris knows no bounds.</description><title>Game development aye?</title><generator>Tumblr (3.0; @marcusoft)</generator><link>http://marcusoft.tumblr.com/</link><item><title>catch{Console.Writeline("ing up");}</title><description>&lt;p&gt;Long time no see!&lt;/p&gt;
&lt;p&gt;Since I last wrote here we have completed our game &amp;#8220;Ibsen Voyage&amp;#8221; which you can see a short sample of in the previous post, we have also done an analysis of the arts and graphics in different games. The game I analyzed was &amp;#8220;Team Fortress 2&amp;#8221;, I&amp;#8217;m not gonna go into details about that assignment.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s now time to right a post mortem for the last game we produced and after that&amp;#8217;s done I will get a little break for the christmas holidays.&lt;/p&gt;
&lt;p&gt;I have also started a sideproject to improve my programming skills outside of school, it&amp;#8217;s a small game which I will try to develop for Android OS but I&amp;#8217;m not going to spoil any details about it just yet!&lt;/p&gt;
&lt;p&gt;See you around!&lt;/p&gt;</description><link>http://marcusoft.tumblr.com/post/14350874532</link><guid>http://marcusoft.tumblr.com/post/14350874532</guid><pubDate>Sat, 17 Dec 2011 13:18:00 +0100</pubDate></item><item><title>A short in-game video of our latest creation "Ibsen Voyage"</title><description>&lt;a href="http://www.youtube.com/watch?v=mFbR5LqogVA"&gt;A short in-game video of our latest creation "Ibsen Voyage"&lt;/a&gt;</description><link>http://marcusoft.tumblr.com/post/14350175748</link><guid>http://marcusoft.tumblr.com/post/14350175748</guid><pubDate>Sat, 17 Dec 2011 12:34:51 +0100</pubDate></item><item><title>AI? Can't be that hard can it?</title><description>&lt;p&gt;So today I kept working with some navmeshing, I designed a room which I filled with navmesh for the AI to find paths on. I had my ups and downs (read &amp;#8220;thats not entirely wrong&amp;#8221;s and &amp;#8220;mental breakdowns&amp;#8221;) but when it was time to call it a day I was quite satisfied with my accomplishments. But for a newbie to get into the codes we&amp;#8217;re modifying right now is not very easy so I hope to get the work done in time!&lt;/p&gt;</description><link>http://marcusoft.tumblr.com/post/13607031623</link><guid>http://marcusoft.tumblr.com/post/13607031623</guid><pubDate>Fri, 02 Dec 2011 00:05:01 +0100</pubDate></item><item><title>Every day I'm programming!</title><description>&lt;p&gt;I&amp;#8217;ve finally managed to get my blog up! (and there was much rejoicing)&lt;/p&gt;
&lt;p&gt;So I should probably start by introducing myself.&lt;br/&gt;My name is Marcus Oldebring and I&amp;#8217;m studying my first year of game programming at Södertörn University, Stockholm (Sweden). &lt;/p&gt;
&lt;p&gt;This is a short list of what we&amp;#8217;ve done so far:&lt;/p&gt;
&lt;p&gt;A couple of board games&lt;br/&gt;A small serious game with the development tool Scratch&lt;br/&gt;Two game jam games using the Unity3d Engine (two games in one week was tough but fun!)&lt;br/&gt;One bigger casual game project, in three weeks my Scrum-team came up with the game &amp;#8220;Hyper Ramiro&amp;#8221; which was kind of a spoof of the famous platformer &amp;#8220;Super Mario&amp;#8221;. It was challenging but very useful and I learned so much by doing that!&lt;/p&gt;
&lt;p&gt;Right now we are in the middle of a project where the task is to make a dialoguebased game in 3-4 weeks, we&amp;#8217;ve got one and a half week to go and I believe it&amp;#8217;s going to be a lot of crunching next week!&lt;/p&gt;</description><link>http://marcusoft.tumblr.com/post/13544994719</link><guid>http://marcusoft.tumblr.com/post/13544994719</guid><pubDate>Wed, 30 Nov 2011 14:46:45 +0100</pubDate></item></channel></rss>
