Long time no see! Since I last wrote here we have completed our game “Ibsen Voyage” which you can see a short sample of in the previous post, we have also done an analysis of the arts and graphics in different games. The game I analyzed was “Team Fortress 2”, I’m not gonna go into details about that assignment. It’s now time to right a post mortem for the last...
A short in-game video of our latest creation... →
AI? Can't be that hard can it?
So today I kept working with some navmeshing, I designed a room which I filled with navmesh for the AI to find paths on. I had my ups and downs (read “thats not entirely wrong”s and “mental breakdowns”) but when it was time to call it a day I was quite satisfied with my accomplishments. But for a newbie to get into the codes we’re modifying right now is not very easy...
Every day I'm programming!
I’ve finally managed to get my blog up! (and there was much rejoicing) So I should probably start by introducing myself. My name is Marcus Oldebring and I’m studying my first year of game programming at Södertörn University, Stockholm (Sweden). This is a short list of what we’ve done so far: A couple of board games A small serious game with the development tool Scratch Two...